Tzhhr

Tzhhr is a drug that temporarily increases the intelligence of the user, although this is paired with a loss of physical strength during its effects. In addition, it is highly distracting to the inexperienced user, giving them unignorable hallucinations. With practice, these can be overcome by an effort of will on the user, which is useful, because the increased mental acumen the drug provides is used mostly by spellcasters seeking to improve their skills.

Tzhhr is highly addictive, but many spellcasters think it’s worth the risk.

Related Drugs: Gem Injections, Logetzhicalluzh, Neredzhsibl & Ydzhnmoza


Origin: Fantasy II: The Mad Lands by Robin D. Laws for the GURPS roleplaying game.

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